Thorney Towers Home for the Disturbed
Our next place to visit isn't too far away, it's our good friend Edward who has an art/bull problem, get back up into his place (across the tight rope above you here) and toss that door on his head to enter his world.
Black Velvetopia
When you get here a scene will occur where you will see Edward trying to build a tower of cards to reach up to the girl in the sky who doesn't stop crying rose petal tears. Right before the bull takes you away to drop you off somewhere else in the level Raz will point out that Edward is missing all of the Queens, so there is your goal, to find all the Queens and return them to Edward so that he can reach this girl he has been trying to reach.
After the bull leaves you you'll find yourself next to a dog painting a picture of Raz, there's also two pictures next to him that you can purchase with arrowheads. One looks like a picture of a street and the other one is a picture of a flower. The street doesn't cost anything and the flower costs 5. On the wall to the left of where the dog is there is a nail that you can use to hang up the paintings.
If you're wondering what the flowers do I shall tell you now. There are a few areas throughout the level where ladies will stick their arms out of windows, but when you get close the windows will close. If you have a rose in your hands then the ladies will let you in to the windows and will keep you in there until after the bull passes, basically creating a safe area for you. So, buy the roses if you choose throughout the levels, but you can get through without them.
If you buy the rose when you hang it up it will turn into a real rose, but make sure you grab the other picture and hang it up because it opens up the path to the street. Note: In this level you'll need to pick up several paintings and use them to create pathways, if you ever get totally stumped (which you shouldn't because I'm giving you the answers), but you can use your Clairvoyance power on these paintings to get a hint at how/where they'll be used.
Now if you watch out here you'll see the bull run by every now and then. If the bull runs into you at any time during this level you'll be dropped off at the next opening that it passes, if you're in the current opening you'll be left at the end of its path.
Now go out here and head left, you'll come to an area on the right that has the Steamer Trunk. After stopping here head out the path to the left and hide yourself in where there is a fence blocking the area (although you can jump over the fence, there is nothing of interest there). Wait for the bull to go by then head up the path some more to an opening on the right blocked by big fence (the camera will also switch funny when you get in here).
Now almost right across from you is another area you can stop in on the other side of the path, go over there and get on top of this short fence. From up here you can see up and to the right on a balcony the Dufflebag Tag. From up here you should see another area on your left, then directly across is another area and when you get down in there an arm reaches out of a picture and pulls a card in. Jump in to this picture and you'll find yourself in some sort of a boxing match.
The Tiger
You are now face to face with a Tiger inside of a boxing ring of sorts. He has a few different attacks. The one that he'll be using the most is a standard combo attack. If he lands one of these attacks on you you're pretty much stuck for a few more of them which can hurt you. If you get too far away from this guy then he will run at you very quickly and immediately start pulling off a combo attack, so be ready for that. Sometimes he'll also jump down on all fours in which case when you get too close he'll do quick swipes with his paws, but then he'll pounce on you which does the most damage of his attacks.
However the last thing you want to do is get too close to him, especially right after he gets up off the ground from a pounce. If you are standing next to him at this time he'll for sure grab you and then slam you on the ground in some sort of way. After this attack you'll be stunned for a short amount of time which is no good.
His attacks are all easy to block when you see them coming. You can use your shield to block all of them and if you have ranked up enough then you'll also be able to deal a small amount of damage to him while saving yourself. When he runs at you definitely block because those combo's will come fast, and whenever he gets down on all fours be very aware of him doing the pounce because you don't want to miss your attack chance after.
The best thing you can do is go in and do one on him at a time and then back off a bit to let him do something. Block his attack and then go back at him with some more. After he attempts a pounce on you he will be stunned for a second or two so make sure to not miss the opportunity here to attack him. So this guy isn't too tough as long as you watch what he's doing and don't get greedy trying to attack him.
After you win this battle you'll get the first card, which is actually the ground you were just fighting on, and then you'll end up back in the area where Edward is. Go directly to the left and if you look up a bit you'll see a balcony with the Purse Tag on it, you can reach up here with your levitation ball. Now if you go back down in the main area and continue around the outside rim you'll come across the purse. Next watch out for the bull, but go over to Edward and talk to him to give him back the Queen of Clubs.
Card 2 Search
Now there are two pictures in this area you can jump into, one is a picture of the street which is back by where you started and the other is the picture that you came out of, jump back in that one to go back to the street where you jumped into the Tiger fight before. From now on if you jump in this picture from the street you'll go back to where Edward is.
Now you can climb up the ladder right next to you here and at the top you'll find a pole that you can shimmy across. When you get out on the other side of the street (while on the pole) watch for a minute and you'll notice as the bull goes by some poles move around. So, you're going to have to time your jumps out here to get across all these poles right after they put themselves back in place.
After going across these first two poles you'll be on a bright pink one, you're safe here for a minute. Head towards the right where in front of you a lamppost will move when the bull runs by, when you have the chance jump on to this then the next bright pink pole. You can now go to the next pink pole and then head over to the opening on the left.
When you land over here a Bomb dude and a Censor will come out. Head down further to where 3 more Censor's will appear and you'll find another painting dog. He has two pictures for sale, another Rose for 20 that will of course create another real rose and also a Guitar for 40. Buy the rose if you want, but make sure you get the Guitar cause you'll need it.
Now if you head back out of this hallway the way you came in across the hall you'll find another card floating out front of a picture. When you get close to the picture another arm will reach out and grab it, follow the arm into the picture.
The Dragon
Similar to the last fight you'll end up in an area with a contender. Instead of a basic combo this guy does an attack in which he jumps up once, swings, again, swings, and then lights a small fire in his hands. If you find yourself too far away this guy will also run at you as the last one did and then pull this last attack I talked about. For his big attack he'll stretch his arms back and do a roar of sorts at which time he'll let out an area attack of fire, right afterwards he'll kind of hover in the direction he's facing and do a few little kicks. Lastly, if you are too close to this guy as well right after attacking him he'll pick you up and slam you down just like the last guy.
The tactics to this guy aren't much different either since he fights similarly. To block his attacks just keep your eyes open for him to come after you and use your shield. Once again, if you are ranked up enough you'll be able to injure him when he hits you. Get way out of the way when he does the area attack because it can do a number on your health, especially with the kicks afterwards.
Battle him with single attacks that are well timed, right after he attacks punch him once and back off. Keep going with single punches, there's no real time when he's stunned like the last guy so just keep moving getting in your punches when you can.
After defeating him you'll get the second card, the Queen of Hearts. When you return back to the main area you'll notice that when the bull runs by instead of the entire card tower falling apart, the bottom layer always stays. Talk to him to give him the new card and yet another layer will stay now.
Card 3 Search
Head back in to the last picture you came out of and right next to where you come out you should notice a nail on the wall to hang up a picture. Hang up the rose first if you bought it to make a real rose then hang up the Guitar to make a giant Guitar ladder appear.
Climb up to the top and you'll find a Cobweb, after you get it enter the room. Walk through this room and you'll end up on a balcony, if you look out in front of you from here you'll see a "one way" sign pointing to the right. Before going that way go to the left onto a balcony, from there you can jump down to a lower ledge to the right and then walk across a tight rope to another balcony. On this balcony is a ladder you can climb up, climb it to the top then when you get off it right next to it is a lever you can pull with 'Y' to drop the ladder down to street level, you can now use it to get back up here easily.
Now go back to the balcony and head the other way. Now from this balcony you can see two pink swinging poles in front of you. Be careful of these poles because the bull can get you while you are on the first one, but not the second one. However, you don't really need to be on these anyways, however if you didn't get the rose I'd recommend hanging out up here till the bull runs by, then if you run on the ground you'll come up to a green figment on the right and if you grab this there is a sewer right there that you will fall through.
Down here there's really only one way to go and you'll come across a Cobweb on your right to grab. Head through this hallway and to your left and you'll find a Vault containing the "Edgar's Lament" memory. Continue down this hall and on your right you'll come across another Cobweb. When you get down to the end you'll be stuck at a gate, but the camera will switch up. Get out your levitation and grab on to the trash can, it will then automatically target to the yellow light, toss the can to the light and the gate will open.
Now go up the ladder here and some Bomb dudes and a Buff Censor will pop out, kill them and then head straight ahead to where a large wood pile is. Light that on fire with your Pyrokinesis and then head straight ahead to where the Dufflebag is. Keep going straight and you'll come to where we started the level by the first dog. Go back into the sewers.
Head back to where two Buff Censor's pop up by a ladder. Go up this ladder and you'll come up by another painter with 2 paintings, one that's a Window and one that's a Vine. Buy both of them. Right next to this here is a bright pink pole you can climb up, get up on the ledge up here and head straight, when it turns left keep going straight and jump across the gap. Keep going straight across on this side and go up the little section, up here on your left is a ladder on the wall, get on it and climb down to the balcony. There is a switch here to lower the ladder just as a ladder we did not long ago.
At the bottom of this ladder is another card chillin outside of a painting. An arm will of course come out and take the card so let's head on in.
The Eagle
You probably have an idea of what to expect in these fights now. This guy's combo attack is yet another step more deadly than the last two. He will walk up to you and swing his arms in a flapping motion twice and then do a few little kicks. If you're too far away from him then surely expect him to run at you and pull the combo attack. For his big attack he will fly up in the air and then come down and smash you, followed by picking you up in his talons and throwing you down. Lastly watch for the pickup and slam they have all done so far.
Now, everything can be blocked with the shield. So definitely do that. When he flies up in the air watch for his shadow on the ground and you don't have to avoid as much as make sure that when it starts you get really big you pull out your shield so that way when he lands on you instead of hurting you he'll actually be stunned for a slight amount of time.
Obviously this stun is a great opportunity to hit him and besides that treat him just like all the other guys you've fought, one hit at a time and back away. He'll go down just like the others.
After you win yet another card will be yours to give to Edward, the Queen of Diamonds. After giving it to Edward get back in the picture you just came out of.
Card 4 Search
Now go back up the ladder we dropped down and then use your levitation ball to get back up on the ledge we got on after climbing up the bright pink pole and make the turn on it this time where we jumped the gap. Get back on the side we started on and you'll come to a pole you can swing on, now walk to the end of this ledge and you'll find a nail on the wall; some Censor's will also come out now. Before hanging any pictures head to the right and there is the Hatbox Tag.
Go through the Window that appears and you'll get an item that increases your maximum depth projection, there is also a Cobweb over there. Walk to the edge of this little area and look out over the street, you should be able to see a gap over to your left on the street level with a little guy dancing; head down there. The last of the four cards gets sucked into a picture as you get close.
If you talk to this guy he tells you about Dingo the Matador, so let's head up the ladder here and see if we can't talk to this guy a bit. Walk into this room and not far away you'll find a Cobweb, head through the area it was blocking. When you enter the next room immediately to the right you'll find the Suitcase Tag. In this room in the fireplace by the Teleport dude you'll find another Cobweb. Now head down the stairs into another room.
First you'll find the Suitcase down here and also Dingo you can talk to. He tells you that he wants the billboard painted and he also gives you your last merit badge/psychic ability! With this you are now able to throw Confusion Grenades. These grenades will cause whatever is around them to become confused for a small period of time, but you have to keep stocked up on them just like ammo for your Psi-Blast.
Now head back to the painter and talk to him again. You and him come up with the plan to get the billboard painted. Your job is to distract the bull, simply toss one of your new grenades out into his path and when he hits it he will become severely confused, at this point talk to the bulldog and he'll run out there and paint the painting. Afterwards the Matador will give you an item to increase your maximum projection layers. Now it's time to go into the painting for the last card.
The Cobra
This guy is very similar to all the others, but with one key difference, you don't seem to do any damage when you punch him. First though, let's look at his attacks. He has a pretty standard combo, back like the first guy and he'll run at you get too far away and he'll grab you and toss you down if you get in too close. He's got one big attack where he pops his head off and the screen goes green, at this point he tells you you're confused and does some massive damage on you. Similar to the Blueprint Tank way back when confused you don't know what ability is what and your left and right controls switch.
This confusion attack of his should bring to mind a similar ability that we were just given, not to mention the fact that he continuously states he can't get confused as you can. You can block all of his attacks with your shield just like all the other guys you've fought for cards, but to do damage on this one you must first confuse him. This isn't exactly easy to do with him moving around though.
What I recommend doing when fighting him is using Invisibility and your new Confusion Grenades. Turn yourself invisible so that he loses track of where you are and then without getting too close throw a grenade straight at him. When it hits him he will become confused and had never seen it coming. After he's confused do your damage and get out of the way. Don't worry about running out of grenades because every time you hit him a Confusion Grenade will drop out. Just repeat this until the fight is won.
You'll once again end up near Edward, this time go to the card tower in the middle and climb up it to the top where Edward is waiting, talk to him to give him the final card, the Queen of Spades. You'll end up at the bottom again, but climb your way back up to get in to the boss fight.
El-Odio BOSS
Here you'll find yourself in a bull fight. The bull will start on the opposite side of the arena of you and soon come charging straight at you. When he's coming at you you're going to want to use your shield so you don't get hit and then he'll go straight past you and end up with his head stuck in the wall.
Now we need to make note of the items in the middle of the arena, the traditional bull fighting weapon. We're going to want to use our levitation to pick up these spears and toss them into the bull while he is stuck in the wall. There are a few poles real close together and if you are quick you can throw both during one time he's stuck.
After getting all (4) poles stuck in Odio we'll find out who he really is and who these people menacing him are. Now our goal has changed from sticking the poles in him to getting them out of him.
Now we also have a new man on the field, the Matador has come out to be our true enemy. What we have to do now is keep El Odio alive while defeating the Matador. We don't have to be really concerned about our health because the main focus is El Odio, not us, but if you do get too close to the Matador then he'll take a swing at you so watch out.
The Matador will hold up his red towel which will call over El Odio to run after him, but when El Odio gets close the Matador will hurt him. First thing we are going to want to do is toss a Confusion Grenade on the Matador and then go over to El Odio and take all the spears out of him and toss them into the ground (you need to actually aim them to get them out, if you don't then they'll just restick).
Now what we need to do is keep the Matador from hurting El Odio while doing some damage to him, but our Psi-Blast and our punches won't work either. So what we're going to do is toss Confusion Grenades on him some more and then while he's stopped we'll toss the spears on the ground at him to hurt him. However, every time he's hit he'll disappear and move somewhere else and we'll need to confuse him again or else he'll just dodge the spears like he does the punches.
When you run out of grenades you'll need to punch the flowers that are on the ground in hopes more grenades come out, sometimes it will just be health or arrowheads. It will take 4 spears to kill the Matador.
After the level Edward will paint you Loboto's Picture and give it to you, don't leave the room without getting it.