One Humble Potato

Psychonauts

Gloria's Theater

  • Figments (105)
  • Cobwebs (7)
  • Vaults (1)
  • Emotional Baggage

When you start you'll be in the center of this room, on one side of you there are a bunch of instruments sticking out of the floor, to the right of these is a Teleport dude and a ladder, up the ladder is the Purse, but we can't get it yet so no use going up there. But right over here there is also a Cobweb we can get, then after getting that directly behind us is another Cobweb. Now head to the right to where there is another ladder and right next to that is the Steamer Trunk Tag.

Now head up this ladder, you can't do anything with the item up top yet, but if you look to the right you'll see some sitting areas with lots of figments, jump over to the first one, then go to the one next to it and you'll find another Cobweb. Continue to the next one to get an item to increase the amount of ammo you can hold. Now jump back down to the main area here.

This time go away from the band and towards the back of the stage. Back here and to the left is the Purse Tag. On this same side if we break through a bunch of the stuff here we'll find a Cobweb in the corner and behind the web is the Suitcase, but no tag yet for that. Now that we have the Purse Tag we can go back by that first ladder and teleport dude, up the ladder to the Purse. Then return back here and go to the other side (right side) and up a little ramp to another Cobweb. Remove the web and enter.

If you just go running down this hallway the girl will close the door and Raz will say "Guess she really doesn't want to SEE anyone right now." So, at the beginning of the hallway turn yourself invisible and then run into the dressing room. Talk to her for a scene. So talk to her with the first option until she opens up the storeroom for you to get a Candle out of.

Head out of her room and the storeroom is the only other room in the hallway. Enter in here and you should immediately be able to see a Vault running around, punch it open to get the "Gloria's Cruel Training" memory. After you get the Vault on the left side of the room you should be able to see a ladder, climb up it and there is a Cobweb up top. After you get that turn around and you will see two poles you can use to swing to the other side of the room.

From here turn left to climb up two ledges where you will find a tight rope you can walk across. When you get on this rope you should be able to see the Steamer Trunk over to your left and the Suitcase Tag next to a Cobweb to your right. Climb across the rope to get the candle. From here you can grind down a banister like object, or use your levitation ball to float over to the trunk, from there you can float over to the tag and the Cobweb.

When you're done exit the room and go back into the main area, out here head straight ahead to the suitcase. Then go back to the ladder by where we got the Steamer Trunk tag earlier and climb up to the item up top we were not able to use at the time, put the candle in it and use Pyrokinesis to light it on fire. This causes a play to start, enjoy.

Well, now you have some knowledge of the Phantom, but not quite enough yet. Go over and talk to the Critic, you'll get some dialogue choices, choose all you want, but when you tell him you are leaving he'll hand you a new script. With the script in hand go over and talk to the Director. The play will automatically run after you do so, but it doesn't have any effect.

Go up to where we put the Candle in the spotlight and punch it to switch the mood of the play. Watch out while in the darker mood for everything becomes hostile and won't hesitate to attack you.

When you switch the moods some more of the play will automatically occur, after it's over take out the enemies and then you'll notice that the set now contains a bunch of swingable poles. Start on the right and work your way to the beam up top. When you get to the top Raz will notice the hot air balloon he needs to get up to the Catwalks, but he needs to find a play that will cause them to use it so that he can then use it.

Now if you look to the right of the stage you'll see a little mystical shiny area that you can walk into to switch sides of the set. After doing so go over and talk to the director and ask her to see the Knight of Joy again. This time when the play runs the knight will come out and slay the large dragon that is there. Now you can go over and jump on the dragon's head (be careful when wandering around back here, if you fall in the water it will kill you just like any other water!) From on top the dragon's head you should be able to see a shiny item on the ledge above him, jump up there and grab the "The Day the Mail Boat Finally Came" play.

Go up and punch the spotlight to switch the mood to the happier one then take the play you just got out of your backpack and go give it to the director. Now go over and jump on the boat to go to a new piece of set. After the play you will be on the boat and it will move back and forth, on the right side is a ladder you can climb up to get the "Goodbye Hagatha Home" play.

Now from this area up here head left into another one of those mystical looking things to change sets, drop down to the bottom part of this set and go through the mystical thing here too. You should be back on the first set now so go up and change the mood to dark so that the set has all the poles on it. Now take that newest play over to the director and give it to her.

During this play a hot air balloon will come down. After the play you'll need to climb up the poles again just as before and get on the balloon. You'll now be taken up to the catwalks.

The Catwalks

  • Figments (46)
  • Cobwebs (0)
  • Vaults (2)

Right when you come up there is really only one way to go. You are on a circular platform with only one section of railing missing, where this area is jump out to another platform and then another. Watch out up here for when you get near a light shining down, if you get caught in this the Phantom will start dropping sand bags on you. Use your invisibility power to go through the light or to get out of it if you get caught.

When you get to the end of this platform there will be a light trapeze that you can swing on to another platform, from here there will be several poles for you to swing your way between. Work your way across all these and you'll find yourself on another platform. Ahead of you now is a rope to jump on then some big sheets that will be bouncy like nets in other levels. Follow these sheets up and to the right and then over to another section of catwalk.

Continue in the same direction as you jumped onto this platform and you'll see a big yellow sheet that you can jump on and slide down. At the end you'll land on another platform, continue forward and watch out for the light again. Also watch out for the shooting censor up here. Go up the ladder to where the censor was and on this part of catwalk you'll find the Dufflebag Tag.

Now straight in front of you you'll have some set pieces acting like a guillotine, so jump right after they've closed then reopened so you don't get cut off. You'll have to go through two of these and after jumping through the second the Phantom will turn a light on you, just walk ahead onto the rail. Hold the Left Joystick forwards while grinding so that you have enough speed to go up the incline at the end.

At the end you'll be on a platform with some sheets in front of you, use them to bounce your way across to another platform. From here look straight ahead and you'll see a figment who looks like he's climbing up the piece of vertical catwalk, jump over to him and climb up that. From here turn right and you can swing on the light poles in front of you, if you feel like you're not going to make it, don't worry you will. If you start to move over to the edge of the pole just readjust yourself to be in the middle and when you get to the last one line yourself up with the rope to swing and jump to.

From the rope jump over to the catwalk next to you and you should be able to see a Hatbox Tag in view, go over towards it but watch out for the Buff Censors that come out. They take a lot more firepower to kill, watch for them to swing up their hands right before they attack in which case you'll want to Shield or move out of the way. Melee attacking them isn't real good since you get stuck in a combo attack and they can attack you while you're doing that.

After getting the Hatbox Tag continue on that part of the catwalk and where it stops you can see a platform section below you with a Vault running around. Drop down there and a bunch of little Censors and a Bomb dude or two will pop out, kill them all then punch open the Vault to get the "Gloria's Fallen Star" memory. Down in this area is also an item to restore an astral layer and the Hatbox. There is a ladder in the middle of this area so use it to climb back up to where we were.

Continue along this catwalk and watch out for some lighted areas up ahead. At the end of it there is a light trapeze that you can use to launch over to a pole right in front of another stage piece guillotine. Make sure you're swinging good on the pole then jump through the pieces with the same timing as before to get to the next platform.

When you land here a bunch of little Censor's pop out, take care of them then grab the Dufflebag. Continue forward and you'll enter into a little caged area that will move up a bit. Exit out of the cage when it stops moving and watch out for the Buff Censor who appears up ahead. Walk straight and watch out for the lights and the little censor that appears, up ahead you'll encounter the Phantom.

Straight in front of you now is a candle, grab it and then backtrack a few steps to where the catwalk branches off to the right. Take the candle over to this light, put it in and light it on fire to begin the battle. Now go back and run over to where the Phantom walked through the doorway.

The Phantom BOSS

When the boss battle starts you'll find yourself down by the band in the main part of the Theater. Behind you the band is wailing out some music note airstreams (hint hint) and the camera specifically shows you 3 candles. The phantom, well in his critic form, is in front of you on some crazy pen flying machine. Let's get started.

The Phantom himself really only has one attack. While he's flying around in his thing he will launch bad review words at you with the pens. These ink spots will injure you if they hit you just like any other projectile that's ever come at you before. This can be easily avoided by just moving a slight amount. The next thing he will do to try to injure you is after you've knocked him down a bunch of little enemies (like the ones from the dark mood during plays) will come out on stage while you are trying to attack him and go after you.

First things first, run over and get the three candles then go over to where the band is and jump into the music notes and pull out your levitation ball to use them to float up to the catwalk. Now there are 3 lights up here, each missing a candle. Use the three candles you just got to put one in each light. Up here the lights each have a wooden thing by them so that you can't be hit while lighting them, use your Pyrokinesis skills to light one of the candles which causes the Phantom to fall to the ground.

When the Phantom falls down is when he becomes vulnerable to any attack you want to dish out at him. Since he lets out all the little stage enemies while he's down here I don't recommend using Melee attacks to kill him because that requires you to be standing still. Instead use your Psi-Blast so that you can run around, hopefully avoiding the other things down here and killing him.

After taking down about 1/3 of his health he will get back up and go break the spotlight that you used to knock him down with. So, now when you go back up to the top you'll have to light a different spotlight, but you'll still use the same strategy to finish him off, the only difference will be that he will bring out more enemies on the ground every time you knock him down, by the time you get to the third one as long as you have more of your health you don't need to worry about dying much, just go to town on him.

After defeating him the final play will run and we'll get ourselves a happy ending!