One Humble Potato

Psychonauts

Lungfishopolis

  • Figments (113)
  • Cobwebs (5)
  • Vaults (2)
  • Emotional Baggage

Welcome to what the inside of a Lungfish looks, like, the inside of its mind that is. There is a huge town here, however, compared to the town you are gigantic. In this level you can punch most all buildings you want, the ones you can't punch are the really big ones and you can climb up the sides of these ones. Another note is that you can't use Pyrokinesis or your Levitation Ball in this level.

Not much you can do right away, just head forward and you'll get a scene that tells you about your purpose here. First goal, punch hole in prison, this is the building right in front of you with exclamation marks on top if you weren't watching when he showed you. Already you are given a new Merit badge! The Shield! You now have the power to engulf yourself in a little Psi-Shield, it works on a timer just like being invisible but you need to hold in the button.

Continue along the road and it branches, head down the right and you'll get a "news flash" and you'll also be right next to the Dufflebag, but we don't have the tag for this yet. Up a bit further you'll encounter your first enemies in this level, little tanks. Although they are small they can still do damage to you with their missile, use your new shield to block their shots and take them out with a punch. You can also get next to them and pick them up with 'Y' and then throw them, if so you choose; or easiest of all, just walk over them to crush them.

On the road up after the first few tanks head to the right and you should be able to immediately see a Cobweb. If you climb on top of this building where the cobweb is you will receive the Purse Tag. Over here you will also get a news flash about another type of enemy that shoots out an electric ray. Lucky for you your new shield can deflect this ray, so when you see these guys simply put on your shield and you'll deflect the beam back at them and kill them.

Continuing down the road and another news flash will come up to tell you about the monster proof turrets, another enemy to watch out for. These guys will lock on to you and deal massive damage, to kill these guys you need to get right next to them and melee them. The best way to do this is to use your invisibility so that they can't see you and you can just run up right next to them and punch them, or you can just do it the hard way and run towards them and use your shield every time they shoot a missile; it will block their shots.

If you take out this turret now you'll get a talk from one of the citizens about how you're supposed to be going through the laser beam tunnel, so let's head back towards where we came from and then go right to the tunnel. It is heavily guarded in front so make sure to take out all the tanks. Right when you walk into this tunnel bring out your shield because it's going to shoot a ton of little red lasers at you, with your shield out you'll deflect them all and blow them up basically.

Right when you walk in here to your right is a Cobweb, and to your left is the Dufflebag tag. You can now go back to where we saw the Dufflebag when we started the level and take care of it. Now, in the back right corner of this place is the Purse and running around, real tiny, in the back left corner is a Vault containing the "Lungfishopolis Under Siege!" memory. Now your goal is to break open the section of the prison with the exclamation points above it to free some more soldiers.

Now the blimp gets moved over by where we were before we came here, sorry for making you slightly backtrack, but I wanted to get that cobweb and purse tag or else we would have had to just come back here to get the purse! So, off we go now, out of here through the tunnel and all the way left. When you get down by the blimp you'll hear of the citizens "expert" plan, no time to go along with that though, try jumping on top of the blimp to use it to bounce yourself up to a pole above.

Lungfishopolis - Over the Dam

Shimmy across the pole to over on top of the dam to get the Hatbox Tag. Before heading into the town right here run across the top of the Dam here to find the Hatbox and at the end an item to get back a lost astral layer, behind that is also a Cobweb. Now back to where we got off the pole and into town.

Over here you'll find that there are ships on the edges of the water that shoot missiles at you, you'll probably want to make a point of taking these out right away. The missiles they shoot will home in on you, but watch out when defeating the ships because they will sink after you do and you cannot stand in the water over here.

Walk straight into here and the road will go between two large climbable buildings, but you want to climb up the next one on the left because on the top of that one you'll find an ammo upgrade for your Psi-Blast. Continue up along the road and it will soon split, immediately to the right will be the Steamer Trunk tag, let's continue down this path.

However, when you get to the end of this side you'll find some tight ropes you can walk on. Head across them and part way across you'll find an item to restore an astral layer. Right when you get off these in this next part of town there will be a Cobweb to your left. Directly to your right, on top of a building here is the Steamer Trunk. In this area, straight ahead from where you walk in you'll also find the second Vault of the level running around the road containing the "Lungfish and Loboto" memory.

Now, after clearing out this little area we can jump straight onto a battleship and head to another part of town, but it's the same part we can get to from the other way at the fork we went right at not too long ago. So, let's go back there so we don't miss anything.

When walking down this side you'll go by a big climbable building on your left, then one your right, then another on your left, this third one you're going to want to go around the left behind to get a Cobweb.

When you get to the end of this side there is also a rail for you to grind, head across this one and inside the cave it goes through you'll get the Suitcase tag. When you get to the other side a scene will automatically occur (during the scene you may even notice the Suitcase!). Well, if you've paid attention to message you'll hear they are sending some flying machines at you and after you get rid of them your men will move in some boats.

There are 8 flyers that you need to get rid of, they are each flying around dropping bombs over you right now. To get rid of them climb up any one of the buildings here and use your lock on and shooting powers to defeat them. If you choose the first building on the left you'll get an item to increase your maximum projection layers! After defeating all the copters the boats will be moved into place so that you can cross the water.

But first we need to get that Suitcase, it is on top of the last building on the right so go back there, climb up and get it! If you don't know what building I'm talking about just get on top of any of them and take a look, you'll be able to see it. Now head straight off the back of this part of the city across the boats that have been moved in to form a path. When you reach the other side you'll get another news flash. Walk forward and prepare to battle.

Kochamara BOSS

This boss is quite humorous really, he basically calls out the moves he's about to perform so you should always know what's coming, but I'll detail them anyways.

The battle will start with Kochamara flying around above you, he has two attacks he performs while he's up here. One is an attack where he dives into you and the other is an attack where he shoots a beam of sorts at you. Both can be blocked by using your Shield ability. However, if you put the shield on too early he'll wait for you to take it off before attacking. Also, the only way to damage him right now is to bounce the laser back at him, which basically means use your shield when he does the laser for sure.

After 3 hits with that he'll come down to the ground to take you on at a more personal level, but right before doing so he takes away all your energy you have saved up. He also gains some new moves. One of which is an area attack that he lets some beams out all over the place. The other is a combo attack in which he does a series of hits consecutively. Once again, both can be blocked, but don't block too early because he'll wait to attack you until you've stopped blocking.

He'll do his attacks consistently in the order of:

  1. Ram
  2. Combo
  3. Area Attack

Your time of vulnerability for him here is right after he does the area attack. You want to get as close to him as you can when he announces that's what he's about to do then right after he does it give him a few punches. After doing this 2 or 3 times he'll launch himself back up in the air and fly around some more. Defeat him up here just as you did before and he'll go back on the ground, you can then finish off the fight with an attack or two down here.

You've finally made it to the tower! Head over to it and begin to climb up, after some climbing you'll get a scene that leaves you on a mysterious island with a new item; the Lungfish Call!