Welcome, first thing you'll want to do is talk to one of these 2 fine gentlemen playing the game. After the scene you may notice a Hatbox Tag dancing around in the room, grab that. After that jump onto the gameboard where they are playing, you will now shrink in size so that you can wander around on the gameboard.
Now, to explain where I'm trying to tell you to go here, I'm going to try to use landmarks on the board that I think you'll be able to find. So, first notice that the houses have little rotating things on top of them that give you an idea of what each place is. Over by one of these that's probably an eatery, it has a fork and spoon on the thing, there is the Suitcase Tag.
Now there are two houses with exclamation points on them, one has a symbol that appears to resemble a farmer of sorts (a man with a pitchfork) and the other has a hammer and nail type picture, go to the hammer and nail, press 'Y' when standing right next to this house and you'll shrink even smaller so you can interact with the world here.
In this area you'll find a door with exclamation points on it, to the left of this door is an opening that goes outside and right when you step outside to the left is a Cobweb. Grab the Cobweb then go punch the door. He thinks you're the burglar who is on his roof, aka the Buff Censor, so now we need to work our way up there.
Exit out the house via the side that you came in, you'll first go on a green piece (referring to the ground spots), then a tan colored one. On the next tan one is a weird thing shooting cannonballs at you. You can block the cannonballs with your shield, but you can't defeat this guy by punching or shooting him because of his armored shell. However if you punch him so that he falls down into a little bomb shape and then light him on fire he will explode!
After taking him out turn back a bit and on your left you should come across a big cork of sorts with some exclamation points by it. If you punch this and then float in the stream with your levitation ball you can return to the medium size that you were before going to the carpenters house, there are a few of these here and there if you ever need to use them. We don't need to use this right now though.
When standing next to this cork look back at the Carpenter's house and go directly to your right, you'll come to another one of the same corks and right behind it is a Cobweb, go clear the Cobweb and then straight in front of you will be the Suitcase. Now, if you could go straight through this thing you'd be at a house with exclamation points by the door, but since you can't go through you'll have to go out and around to get there, go knock on their door.
Now we have two tasks at hand, one is to restore the people's hopes for this guy and the other is to get the Buff Censor off the Carpenter's roof. So, from the door here go around the left of the house to a ladder with an item to restore an astral layer. Climb up the ladder onto the roof where there's a bouncy sheet, bounce over to the sheet right next to it. On this second sheet you should be able to see a chimney puffin out smoke next to you, jump towards that and float through it to get a little extra boost over to the top of where we got the Suitcase.
Now that you're up here you can see the guillotine blade on one side and when you get close to it it slices down. So get out your invisibility and walk across the rope that is here when the blade is up. Watch out for the Censor on the other side of the rope, you can't shoot him while you are on the rope so you'll have to dodge all his shots until you get right next to him then just punch his lights out.
Right next to him is a doorway in the roof of this house you can punch and enter, there are a few Censors inside here along with the Dufflebag. There is also some planks over the exit of this room, punch through them and head across the rope to the roof of the carpenter's house. However, a shooting Censor is waiting for you here as well. Once you get to where this dude is and take him out you can kill the Buff dude with a few Psi-Blasts and no risk of getting hit back from down here.
After he's dead jump up to the part of the roof where he was and punch open the Vault to get the "Fred vs. Crispin" memories. Now jump off the roof and go down and knock on the Carpenter's door again. The carpenter joins Fred's army! Go back to the plug now and punch it to become medium sized again.
Straight in front of you now is the bridge that Napoleon broke right at the beginning of the level, use your levitation to move the Carpenter piece you just got to the spot connecting to the bridge at which time he'll fix the bridge!
Along the edge of the game area there is a ladder that you can climb up to get to where the guys playing are sitting, aka the life size area of the level. Climb up there and talk to Fred to get a letter that says "he cares". Now that you have that you can go back into the level to the guy who said he thought Fred didn't care and recruit him, it's the only house with exclamation points right now. After talking to him another piece puts itself on the playing board.
Now go out and around the left side of that piece over to one of those corks that make you medium sized so that we can move this piece. Now take this newly acquired piece and move it to the other side of the bridge you recently fixed where Napoleon's soldier is, they will fight each other automatically and both pieces will be gone. Now Napoleon brings out another piece and breaks another bridge.
Now there is another house with exclamation points coming out of it, but first let's fix the other bridge. There is some big funny thing in the way of it, it's not really a piece, it's more like a salt shaker. Go pick it up with your levitation and throw it somewhere, it will break and be gone. Now grab your carpenter and toss it on the space next to the bridge so that he fixes it.
Now go to the house with the exclamation points and knock on the door. This guy says that he wants some "hazard pay" for his family after he's dead. Before worrying too much about that go around the right side of this guy's house where there is a bouncy net we can jump on, jump from it over to the thing on the roof with the figment, you'll grab on and be able to climb up. At the top of the roof you'll find the Dufflebag Tag.
If you remember we went by the Dufflebag before when we were trying to get on top of the Carpenter's roof so you may want to head over and get that now that we have the Tag; look up a few paragraphs if you don't remember how to get there.
Now you are going to need to get out into the life size area again and talk to Fred about this money thing. He tells you of some coin he tried to melt down at one time, if you take a look around the room you'll notice there is a fire going in the fireplace. To get this out you're going to actually need to light the fireplace on fire some more so that the logs break, then use your levitation powers to bring the coin out. Afterwards Fred tells you to go ahead and keep it.
Now get yourself back in the game to the house with the exclamation points and talk to him to recruit him. Use the cork right next to his house to become medium sized again and then levitate him over the bridge next to the soldier to ensue battle. Of course Napoleon has more soldiers to pull out to guard his stronghold, luckily there's a lucky peasant in a house right next to this soldier, let's go see what he wants.
This guy wants a weapon, smart thinking of him too. He shows you the building he left his musket in so let's head over there. Go around the left of his house and there is a cork, don't punch it but get on top of it, from here you can get on top of his roof and climb up the pole holding the sign on top of his house. On this pole there is an ammo up item.
Now head over by where Napoleon has placed his latest soldier, this is the building where the musket is. In the doorway under the sign with the anvil and hammer on it is a Cobweb and inside are some Censors waiting for you.
When you walk in straight in front of you is a fireplace and to the left of it are some wood beams connected by a pole, jump up and grab onto this pole and swing to the one in front of it, on this beam turn around and swing to the one behind it, then turn around and swing straight onto a tight rope. Walk right and jump over to an area with some yellow figments and the Purse, we don't have the tag yet though.
Drop off the edge so you hang on to it and shimmy to the right underneath the crosshatched wood divider. When you get out the window there will be a wood platform underneath you, drop down on it and there is a tight rope connected to it, walk on there over to the pole it is connected to. Mount the pole and climb up and if you turn the camera back towards the house you'll notice a bunch of Censor's on the roof, that's where you want to go.
Defeat the Censors and head away from the pole you jumped from on this side of the roof, when you get to the edge look up and you'll see a big yellow pole sticking out, use your levitation ball to jump up in this poles direction, but you don't have to actually get on it just go to the other side where there is netting you can grab onto to climb. Climb around either way and drop down on the roof.
There is a Cobweb blocking the window entrance so get rid of that and then jump in here to the platform then straight ahead to where you can see the Steamer Trunk Tag dancing around. Now drop down to the bottom of this building. There are two haystacks right below where you just got the Tag, burn the bigger one to get the Musket. Now there is also some wood planks and another haystack in front of a doorway you can burn to open up a way out.
Now head back to the man's house who wanted a weapon and knock on his door to recruit him. Punch the cork on the side of his house now to medium size yourself and place this peasant next to the soldier and let them battle. After defeating that soldier Napoleon pulls a cheap trick and jams the gears to his stronghold. We're just about done with this level and we haven't really explored it too much because it's kind of confusing to work your way around, but I think this would be a good time to do some wandering.
If you stand by the waterwheel in the back of the guy's house we just recruited (it has the farmer with a pitchfork sign closest to the stronghold) and you face away from the house you should see a little brick bridge with a Cobweb underneath it. Behind the cobweb is the Purse Tag, and on top of the bridge is an item to restore an astral layer.
Now if you remember the Purse was in the first part of the "heavily guarded" area we just went through for the musket. If you go now over to the King's place (has the fork and spoon sign) he'll tell you about his need for a good meal and show you a place in the woods. We can take care of that now, but we still can't storm till we unclog the gear.
Facing his door head left and you'll go past a cork a little past that you'll find some stairs that lead down to an area blocked by a Cobweb. Behind the Cobweb we'll find hiding the Hatbox. Leave this area and right behind it you'll find a ladder leading up to a window, if you peer in you'll see Napoleon and Fred playing the game!
Now if you get big you'll be able to see some exclamation points around a little hut type place with a sign that has grapes on it. This is the area the King showed you to go to get him something good to eat. When you go in this area over by where your Psi-Powers are on screen a snail will appear that says #/10. There are a bunch of snails running around in this area and you need to kill 10 of them, they take a few punches a piece.
Over here there are also things connecting trees in sets of 2, punch these several times to make lots of apple figments fall out of the trees. After collecting enough snails a snail piece will fall onto the playing board. Now make yourself medium sized and move the snails over by the King's place. After doing so you'll automatically be knocking on the King's door and he'll come out to fight.
Okay now let's go for the stronghold. Head over to the area where the bridge was at between the buildings we got the musket from before, when looking at Napoleon's main fortress glance up the right and you should see a ladder leading up to a Cobweb, jump up there and grab that first. Right by where this cobweb is you'll see a tight rope you can walk on, walk on it until it ends at which point jump and float to your left, you'll find there's another rope over here.
When you get to the end of this one on your left you should see a bunch of Censor's, jump over and take them all out. The Steamer Trunk is also hanging out right here. Head around to this side of the fortress and look up a bit to see a ladder, jump up and get on this ladder. When you get to the top straight out in front of you is another platform to jump to. On this platform there is a tight rope awaiting you.
On this platform a Censor can reach you with his shots so watch out, there is also another platform you can travel across. When you get on this one your next destination is to the left towards where the guy was shooting at you from, you'll need to do some floating to make it there. When you get there target and shoot the Shooting Censor. Run across half of the rope and then jump over to where the censor was you just killed. You'll notice that his platform was connected to the main area of the castle, so jump up on this connecting stone and walk into the main area.
In here you'll find the Vault containing the "Fred vs. Napoleon" memories. From in here when you jump down if you look straight across there are two sections of the Castle wall missing up high like the one you came in, get on the one closest to the bridge. There is a cannon shooting thing out here so you'll likely want to go take it out, watch for the other one shooting you while you kill this one though of course.
Look back at the castle from this guy's spot and you'll see where the gear is jammed, just jump over there and land on it and it will fall out and the bridge will unravel itself. Now you need to go make yourself medium sized and move your King into Napoleon's stronghold to win the game! With that Fred is cured of his insanity! When you go back into the real world you will acquire the straight jacket that Napoleon was wearing, we'll use this in a bit.