When you get here you'll get a scene and then the man tells you to take a look in the fridge because there is something there that will help you. Go over and punch the fridge to get the Clairvoyance merit badge! This allows you to look through other people's eyes to see what they see, it also works with certain objects that have the "Clairvoyance Eye" on them.
Just a note in this level is that whenever you see yellow dashed areas do not try to go through them unless you have the proper item. If you do, you'll notice a little portrait of Raz appear in the top right with some jail bars closing down, if you don't get out of there before the bars reach the bottom of the picture then you'll get "arrested" and be taken back to an earlier part of the level.
Go use your Clairvoyance on the man in this room and you'll find out that the Milkman is dead, but he tells you to go to the Graveyard to dig him up, so it seems that is our first goal! So let's head out the main door and out into the main street, not the first house on your left by the teleport dude, but the next one you come across has a car to the side of it with a Crossguard Sign under the trunk, pick that up, you'll need it later.
Continue back down the street and you'll come to an arrow with yellow dashed lines surrounding it, ignore for a moment and go to the house to the right to take care of a Cobweb. Now if you go over by the yellow dashed lines you'll hear him talking about how he's working on the road crew, if you try to walk in here he'll tell you you can't pass, unless you get out your red sign, then he'll think you are working on the road crew as well and let you through.
With your sign out cross through the road crew section, jumping across the broken paths and once out of the yellow lined area you can put your sign away. Right after getting out of the road crew section on top of the house to your left is the Purse Tag. Back on the main road now to the right you'll see a phone line guy working by the telephone pole and around the house up ahead there are some gardeners working on the shrubs.
To the left of the phone line guy you may notice a mail box and another part of road that looks crooked, jump over towards it and the world will rotate so that you land on it. The second house you come to on your left will have one of those black cars like we stopped at before, go over to it and punch it to pop open the trunk and grab the Hedge Trimmers. Back behind this house jump over the fence to get the Steamer Trunk Tag.
Continuing along the road some we'll come to some plumbers, although we can't go through their area, we can go around it to get past them for now. The first house on the left right after going past them has a Cobweb you probably want to grab. Behind the Cobweb is a hatbox, but we don't have a tag for it yet. Up ahead on the road further you'll come to the graveyard finally, but we can't get in because of all the sad widowers. Behind the graveyard is the Dufflebag, but we don't have the key for that yet either.
If you go around the left side of the graveyard you'll come across a Vault containing the "Boyd: Fired Again!" memories, over here by the tree is also an item to restore an astral layer. Right outside the graveyard to the left is another piece of road that's on a funny angle you can jump over to, head over here. The first house on the right has some guys watering plants, but we can't get in here yet, so just keep going down the road.
Next you'll come to another area on your right that's kind of like a mini hedge maze, although not hard to navigate, just go straight through the middle area and you'll get a flower to become a "widow" so you can get into the graveyard now. If you go down the right side there is a crow there and if you scare him away he will drop a feather. You can now pull out the feather and then use Clairvoyance to see through the crow's eyes wherever he is.
We aren't going to turn back quite yet though, continue down the street and the second house we come to on the left has a black car outside of it again, go inside this house to get the Dufflebag tag. Continue down the street some more and the next house on the right has a Cobweb out front. Now continue all the way to the end of the road where there is a black car outside a building and also a teleport dude. Punch the black car to pop open the trunk and get the Watering Can.
If you use your levitation ball you can get up on the roof of this building and there is an item to restore an astral projection layer behind the brick Post Office sign. We can't get in this building yet, so it's time to start heading back and using all these items we've acquired.
As you head back the first yellow lined area you'll come across is the watering can people, so get out your can and head in there. Go inside the house and on the table is the Rolling Pin, make sure to grab that, but make sure you have your Watering Can in hand when you exit the house. Exit here and go across the funny angled jump right by the graveyard, now get out your flower and enter the graveyard.
In here you'll want to head to the back where some big vines are, you can't punch through them, but you can indeed burn them down. After they have burned away punch through the door and get the book, however right after you get it you'll get arrested (for not grieving in the cemetery) and you'll find yourself back in the main guys house who gives you some ideas on what to do next, oh and he gives you a rifle.
Now you're all the way back at the beginning and so let's start heading down the road again, first you'll need to get out your sign to get through the road crew again, keep going past the phone dude, but you can now go in where the gardeners are. Get out the Hedge Trimmers and jump on the roof and go into the back yard where you can get the Suitcase Tag. After that go inside the house. When you get inside get out your Rolling Pin and go behind the Rolling Pin people to get an ammo up item. On the opposite side of the room is the Purse.
Now, what you can do is either go back to the teleport dude in front of the main house (Boyd's house, where you got the rifle and started the level) and then teleport to the post office, or just walk back over there. When you get there set fire to the thing next to the door where it looks like a security code can be entered, after doing so a guy will come out to input a password to make the alarm stop. When he comes out use Clairvoyance on him to see the password he enters, which is 8545.
After he leaves use Clairvoyance on the alarm and then press 'Y', input '8545' then hit 'Enter'. Exit your Clairvoyance and go inside this building, to the right you'll find a Cobweb and also the Suitcase. After you grab the Cobweb enter the doorway and everything will be pitch black, but you'll notice there are some security cameras, use Clairvoyance on the camera to see where you're at and what's around you. As you progress through this area the view will switch between the different cameras so you can always see yourself.
When you get all the way to the end you'll see a shiny object, this happens to be the Plunger! Grab it and then head back the way you came. When you get to the end go up the stairs and then out of the building when all of the sudden...you're taken underground by some sort of monster!
At the start of the fight you'll be face to face with this monster and it will move around a bit and attack every now and then by making a hand come up out of the ground and swing at you. You can easily block this with your Shield, or simply get out of the way. To deal damage you can use your Psi-Blast to shoot at it. Fairly straight forward.
After taking out about half of its life it will dive underground completely so you can't hurt it for awhile and a series of hands will continuously come up out of the ground swinging; to avoid this also use your Shield. After a short time the monster will resurface so you can deal damage again.
After you have taken out all of its life it will fall over and drop out a bunch of little bombs. Use your levitation to toss one of the bombs at it and then it will kind of become frozen, run up to it and Punch it to finish it off and it will restore one of your astral layers. You will now see a glowing blue area, walk through it to exit the battle area.
If you die during this battle you will simply be sent back to the surface, however, until you defeat this monster it will be lurking around this area so you might as well just take care of it now. Now it's time to head back to where the sewer workers are, get out our plunger and hop on in to those sewers.
Straight in front of you now are a bunch of assassins and to the right are phone line workers, get out your Rifle and head in with the assassins. While in this area you may notice a red laser that comes down and locks on to you, this is someone on the roof aiming at you to shoot you. If they hit you, you're dead. So, make sure you have your shield ready and whenever the sight locks on to you get out your shield to protect yourself.
Head through the assassin area and go around back of the building to get the Steamer Trunk, then go back around front and get the cobweb off of the entrance. Now go in here and up the stairs, you'll get a scene when you get to the top. In this room now be sure to pick up the Helicopter Helmet, now when a helicopter flies in use your Clairvoyance to see where they go and you'll find the location of the Milkman!
When you hear a phone start ringing hit 'B' to exit the helicopters view and go over and get the phone. Now get out your gun so you can go back through the assassins area and when you get out of there...the underground monster reappears! It's the exact same fight as before so if you need help just scroll up a bit to the first time he appeared.
After defeating him get out your phone and climb up the telephone pole. Up here you can grind across the phone wires, but make sure you jump over where the other telephone poles come up because they will knock you off and you'll have to start again. When you get to the other side go up to the door and knock on it (punch it). When they come out hide on the side of the house, then they'll close the door and at this point turn invisible and run over by it and they'll push it wide open, at this point run inside. A scene occurs when inside.
This fight starts immediately after the scene and she comes out swinging with an attack right off the bat.
At the beginning of the fight she has a pattern of doing 2 things, the first thing she'll do is throw something at you and then she'll toss out a cookie box. When she throws the item at you you're going to either want to be moving or to use your shield. The cookie boxes she drops are what you're going to want to use to damage her right now. Every now and then she will switch which of the three sets of stairs she is standing on, but her attack pattern doesn't change when she does this.
You're going to have to be quick when you want to attack her. Dodge the things that will hurt you then quickly use your levitation to toss a cookie box at her. This will hurt her significantly. However, things change after you hit her the second time, she flips out the lights.
You'll notice something shining on the ground next to you, this is the God's Eye item, pick it up and then use Clairvoyance to see through her eyes. Since for some reason she can see in the dark we'll have to use her eyes to see where we are. When you are looking through her eyes you'll want to aim right at the bottom of the screen and that should hit her every time. She'll take another 2 hits in the dark to finish her off and awaken the Milkman!
You'll exit the level and now the big gates will be open and Boyd will happily be on his way!